Post Jam Update
This Update has been a long time coming, and if I actually focused on doing it than it probably would have been made a couple weeks ago.
During the usual mad rush to finish a game jam project in time a few things got left out.
Most notably, there wasn't enough time to integrate the ghost's behaviour, and a simpler script filled in the place. The originally intended behaviours have now been implemented and as a result the ghost doesn't attack until the player gets close, among other things.
Another update is something that should have been in the game, a cooldown for the camera. The circle in the bottom left corner represents the camera's cooldown. You will only be able to take a photo if the gauge isn't full.
Finally, there was a bug in the dodge mechanic that I finally fixed. Previously, you could only dodge left, now you can also dodge right.
As I think happens with many game jam submissions, my team started with an idea of something really cool and then narrowed the scope to something that could be done within the allotted time. That being said, the original idea was really interesting and if people like this game concept than I would be up for trying to take it further, as such feedback would be greatly appreciated.
Sincerely,
Cameron Jung,
representing team: "Sneezed on the lens"
Files
Doom Frame 2025
A retro FPS where you take pictures of ghosts to help them pass on
Status | Prototype |
Authors | CameronJung, abdulhakeemidr, R3nnnn |
Genre | Action |
Tags | FPS, Horror, pegjam2025, Retro, Unity |
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